// s.r(t),
//   s.d(t, {
//     CopyShader: () => r,
//   });
export default {
  uniforms: {
    tDiffuse: {
      value: null
    },
    opacity: {
      value: 1
    }
  },
  vertexShader:
    "\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",
  fragmentShader:
    "\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\t\t}"
}
